Skill-Based Movement. This is a common gaming sphere term thrown around mostly in the realm of classic shooters and occasionally speedrunning groups. Recently Skill-Based Movement has become something of a buzzword with a resurgence of mechanics-heavy shooter titles like Titanfall 2, Warframe, and Quake Champions. But what exactly is skill based movement? Is it definitive … Continue reading Doom Eternal and Skill-Based Movement: A Ramble
Category: Game Analysis
The New Paid Mods: How Bethesda is Plotting to Fuck You All In The Ass and Run Away With Your Money
It's back and it's worse than ever before. Emergency article about E3 ahead. Hot opinions warning and such. If you happen to see Bethesda like Nintendo fans see Nintendo you'll be really upset by what you're about to read, so leave now. I'm writing this in the middle of the night and less professionally … Continue reading The New Paid Mods: How Bethesda is Plotting to Fuck You All In The Ass and Run Away With Your Money
Bioshock: The Game That Never Was
This is a quick n' dirty retrospective on the original Bioshock, which will hopefully help fill the space until I feel I've played enough of Prey to have what I feel is a genuine opinion on it. Bioshock and some Prey spoilers ahead. Strap in kids. I've been spending a lot of time playing Arkane's Prey … Continue reading Bioshock: The Game That Never Was
Arkane Studios: Dishonored and Synergy
Before we get into the meat of this article, I invite you to look back upon some of the best core gameplay experiences you've had in the last decade. Odds are things like the Bioshock series, Metal Gear Solid III and V, and Hitman: Blood Money come to mind. But these games are wholly unrelated, you might say. … Continue reading Arkane Studios: Dishonored and Synergy